FiveM server protection

First Ever AI-Powered
FiveM Anti-Cheat

Server-side detection that catches teleporting, impossible movement, damage and economy exploits the moment they happen — with behavioral AI and vision layers built in. Designed to flag suspicious players for review, never auto-ban the innocent.

6 detection categoriesServer-sideBuilt to flag, not false-ban14-day money-backCross-server bans
$0 today · then $20/mo · cancel anytime
Runs on any FiveM server
blackguardac.com/my/dashboard
Product preview
Recent detections last hour · example data
14:32:07player_8821Impossible speedFlagged
14:29:51player_2043Teleportshared to networkBanned
14:24:18player_7765Economy deltaFlagged
14:19:02player_1190Unknown resourceFlagged
14:11:46player_5527Elevated damageFlagged
Cross-server ban network · on — only impossible auto-bans are shared.
Roleplay ServerOnline
48 / 64
PvP ServerOnline
22 / 32
Dev SandboxOffline
0 players
Cross-server ban network

One ban.
Every server you trust.

A cheater caught for the impossible shouldn't get a fresh start one server over. Turn on BlackGuard's shared ban network and a confirmed auto-ban follows the account across every server that opts in — automatically, on your terms.

Confirmed auto-ban
player_2043Banned
Teleport · physically impossible
Deterministic. No human review needed — the movement is impossible, so the ban is safe to share.
shared by account
Roleplay ServerBlocked on arrival
PvP ServerBlocked on arrival
Racing ServerBlocked on arrival
Illustrative — opted-in servers only.

Opt-in, off by default

Your bans stay entirely your own unless you turn the network on. You stay in control of your community's moderation — nothing is shared without your say-so.

Only the impossible travels

When it's on, only physically-impossible auto-bans — speed, teleport, impossible damage — propagate, matched by account, never hardware. Soft flags and manual bans never reach your players.

Reversible, never absolute

One revoke clears a player everywhere at once. No network is airtight — this raises the cost of cheating across communities; it never claims to catch every cheater everywhere.

What BlackGuard catches

6 detection categories, on every plan

No invented numbers. No fabricated reviews. Here's exactly what gets caught — and why it's built to protect your real players, not punish them.

01 · Value

Every detection, on every plan

Whatever plan you're on — even the cheapest — you get the complete detection toolkit. Aimbot, speed hacks, injected resources, impossible movement: all of it is active from day one. You're never one cheater away from finding out the protection you needed was locked behind a pricier tier.

How it works

Every plan runs the exact same detection set. Higher tiers add player capacity and support level — they never unlock additional detections. There is no “premium-only” protection.

Aimbot & aim assistSpeed hacksResource injectionTeleportImpossible movementEconomy exploits
All 6 categories included on every plan — Starter to Network
02 · Efficacy

Detection runs on the server, not the player's PC

Plenty of anti-cheats run on the player's own computer. The problem: a determined cheater can tamper with the very software meant to catch them. BlackGuard watches from the server instead — the place the player can't touch. Their machine doesn't get a vote in whether it gets caught.

How it works

Detection-relevant values like movement speed are computed server-side from authoritative data — distance ÷ time — instead of being trusted from the client. Because the player can't set the fields used to judge them, the usual bypasses (memory edits, hooking the anti-cheat, spoofed telemetry) have nothing to attack.

Player's PC
Can be tampered with — we don't trust it
sends raw data
BlackGuard server
Verifies everything here — out of reach
03 · Safety

Built to flag, not to false-ban

Nothing burns trust faster than banning your real players by mistake. So BlackGuard only auto-bans when something is genuinely impossible in the game — like moving faster than the game physically allows. Anything merely suspicious gets flagged for you to review, not automatically punished.

How it works

Every event is sorted into clear-cheat, clear-clean, or uncertain. Only physically-impossible behavior is auto-banned; uncertain signals go to a review queue and are never auto-actioned. Sensitivity is tunable per server type — RP, PvP, or default — so thresholds fit how your server actually plays.

Player event
Classify
Physically impossible
Auto-ban
Uncertain
Flagged for review

Every plan is backed by a 14-day money-back guarantee · PCI DSS compliant.

Questions before subscribing? Talk to the team and other server owners on Discord.

Discord Support
How the AI works

Three layers, working together

Most anti-cheats lean on one method. BlackGuard stacks three — so a cheat that slips past one layer gets caught by the next.

01
Live · auto-action

Rule-based detection

The math layer.

Every action is checked against the laws of the game world — how fast a player can move, how much damage is physically possible, whether a teleport could have happened. If something is physically impossible, it is caught the instant it happens. This layer runs live on your server and auto-actions on clear violations.

02
Flags for review

Behavioral AI

The pattern layer.

It learns what normal play looks like, then watches for players who don't fit — the subtle edges that fixed rules miss. Anything suspicious is surfaced for your team to review, never auto-banned on its own. Results are flagged in the panel for a human to confirm.

03
Flags for review

Vision AI

The "looks at the screen" layer.

It examines what a player is actually seeing to spot visual cheats — menus, ESP overlays, wallhacks — that never touch server data. Matches are flagged for review, so a real player is never punished by a machine acting alone.

Only physically-impossible behavior is ever auto-actioned. Everything the AI surfaces is flagged for a human to confirm — that's how BlackGuard stays aggressive on cheaters without false-banning your players.
How we compare

BlackGuard vs the alternatives

The protection that matters most — included on every plan, not locked behind the priciest tier.

CapabilityBlackGuardFiniACElectronACPhoenixACWaveShield
AI-powered detection engine✓ Full
Detection categories (all plans)6 categoriesLimited tiers
Cloud panel✓ FullLimited
Live config editorPartial
HWID license binding
Cross-server ban networkOpt-in · reversible
Starting price (USD)$20$38.50$27.50$35 one-time$54.99
14-day money-back7-day

Comparison based on publicly available information at time of writing; competitor features and pricing change often — always verify current specs before deciding.

Pricing

Simple, Transparent Pricing

Four tiers sized by server capacity. Every detection ships on every plan — you're paying for scale and support, not for safety.

starter
Starter
$20/mo

For small servers & growing communities

Sized for hobby & startup servers — up to ~32 players online at once.

  • Every detection, on every plan
  • Full AI behavioral analysis
  • Cloud panel + Discord alerts
  • Email support
Most Popular
pro
Pro
$40/mo

For established RP servers

Sized for active communities — up to ~64 concurrent. The default for serious single-server operators.

  • Everything in Starter, plus:
  • More AI capacity for busier servers
  • Live detection feed
  • Priority support
elite
Elite
$70/mo

For large, high-traffic communities

Sized for big RP servers & peak-population communities — 128+ concurrent.

  • Everything in Pro, plus:
  • High AI capacity for large communities
  • Priority support
network
Network
$150/mo

For multi-server operators & networks

One subscription covering multiple servers. Built for operators running several communities.

  • Everything in Elite, plus:
  • Covers multiple servers
  • Dedicated support
7-day free trial on every plan · $0 today14-day money-back guaranteeCancel anytime · PCI DSS compliant

Frequently Asked Questions

Everything you need to know about BlackGuard. Can't find the answer you're looking for? Reach out on Discord — we respond fast.

BlackGuard is an AI-powered anti-cheat for FiveM. It runs as a standard server-side resource with real-time detection across 6 categories — covering aimbot and aim assist, speed hacks, resource injection, teleport, impossible movement, and economy exploits. Detection happens server-side with no client-side modifications or kernel-level access. A behavioral AI layer and a vision AI layer surface additional suspicious activity for your team to review — never auto-banned.

Cheaters cost you players.
Players cost you money.

Stop cheaters before they destroy your server. Get BlackGuard running in under 5 minutes.

$0 today · then $20/mo · cancel anytime

Stay in the loop

Join our newsletter to receive the latest updates, security advisories, and exclusive offers delivered straight to your inbox.

We value your privacy

We use cookies to improve your experience on our website.