First Ever AI-Powered
FiveM Anti-Cheat
Server-side detection that catches teleporting, impossible movement, damage and economy exploits the moment they happen — with behavioral AI and vision layers built in. Designed to flag suspicious players for review, never auto-ban the innocent.
6 detection categories, on every plan
No invented numbers. No fabricated reviews. Here's exactly what gets caught — and why it's built to protect your real players, not punish them.
Every detection, on every plan
Whatever plan you're on — even the cheapest — you get the complete detection toolkit. Aimbot, speed hacks, injected resources, impossible movement: all of it is active from day one. You're never one cheater away from finding out the protection you needed was locked behind a pricier tier.
Every plan runs the exact same detection set. Higher tiers add player capacity and support level — they never unlock additional detections. There is no “premium-only” protection.
Detection runs on the server, not the player's PC
Plenty of anti-cheats run on the player's own computer. The problem: a determined cheater can tamper with the very software meant to catch them. BlackGuard watches from the server instead — the place the player can't touch. Their machine doesn't get a vote in whether it gets caught.
Detection-relevant values like movement speed are computed server-side from authoritative data — distance ÷ time — instead of being trusted from the client. Because the player can't set the fields used to judge them, the usual bypasses (memory edits, hooking the anti-cheat, spoofed telemetry) have nothing to attack.
Built to flag, not to false-ban
Nothing burns trust faster than banning your real players by mistake. So BlackGuard only auto-bans when something is genuinely impossible in the game — like moving faster than the game physically allows. Anything merely suspicious gets flagged for you to review, not automatically punished.
Every event is sorted into clear-cheat, clear-clean, or uncertain. Only physically-impossible behavior is auto-banned; uncertain signals go to a review queue and are never auto-actioned. Sensitivity is tunable per server type — RP, PvP, or default — so thresholds fit how your server actually plays.
Every plan is backed by a 14-day money-back guarantee · PCI DSS compliant.
Questions before subscribing? Talk to the team and other server owners on Discord.
Discord SupportThree layers, working together
Most anti-cheats lean on one method. BlackGuard stacks three — so a cheat that slips past one layer gets caught by the next.
Rule-based detection
The math layer.
Every action is checked against the laws of the game world — how fast a player can move, how much damage is physically possible, whether a teleport could have happened. If something is physically impossible, it is caught the instant it happens. This layer runs live on your server and auto-actions on clear violations.
Behavioral AI
The pattern layer.
It learns what normal play looks like, then watches for players who don't fit — the subtle edges that fixed rules miss. Anything suspicious is surfaced for your team to review, never auto-banned on its own. Results are flagged in the panel for a human to confirm.
Vision AI
The "looks at the screen" layer.
It examines what a player is actually seeing to spot visual cheats — menus, ESP overlays, wallhacks — that never touch server data. Matches are flagged for review, so a real player is never punished by a machine acting alone.
BlackGuard vs the alternatives
The protection that matters most — included on every plan, not locked behind the priciest tier.
| Capability | BlackGuard | FiniAC | ElectronAC | PhoenixAC | WaveShield |
|---|---|---|---|---|---|
| AI-powered detection engine | ✓ Full | — | — | — | — |
| Detection categories (all plans) | 6 categories | Limited tiers | — | — | — |
| Cloud panel | ✓ Full | ✓ | ✓ | ✓ | Limited |
| Live config editor | ✓ | Partial | ✓ | ✓ | — |
| HWID license binding | ✓ | ✓ | ✓ | — | ✓ |
| Starting price (USD) | $20 | $38.50 | $27.50 | $22.00 | $54.99 |
| 14-day money-back | ✓ | — | 7-day | — | — |
Comparison based on publicly available information at time of writing; competitor features and pricing change often — always verify current specs before deciding.
Simple, Transparent Pricing
Four tiers sized by server capacity. Every detection ships on every plan — you're paying for scale and support, not for safety.
For small servers & growing communities
Sized for hobby & startup servers — up to ~32 players online at once.
- Every detection, on every plan
- Full AI behavioral analysis
- Cloud panel + Discord alerts
- Email support
For established RP servers
Sized for active communities — up to ~64 concurrent. The default for serious single-server operators.
- Everything in Starter, plus:
- More AI capacity for busier servers
- Live detection feed
- Priority support
For large, high-traffic communities
Sized for big RP servers & peak-population communities — 128+ concurrent.
- Everything in Pro, plus:
- High AI capacity for large communities
- Priority support
For multi-server operators & networks
One subscription covering multiple servers. Built for operators running several communities.
- Everything in Elite, plus:
- Covers multiple servers
- Dedicated support
Frequently Asked Questions
Everything you need to know about BlackGuard. Can't find the answer you're looking for? Reach out on Discord — we respond fast.
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