The honest FiveM anti-cheat comparison (2026)

This page evaluates FiveM anti-cheat products across detection approach, pricing, framework support, and ban model. Server-side engines like BlackGuard analyze player behavior without a client install; client-side alternatives scan the player's machine. Pricing in this space ranges from free to $150/mo for multi-server networks. The right choice balances detection coverage against false-ban risk and operational overhead for your specific server configuration. All competitor pricing re-verified as of August 2026 where vendor sites were reachable.

Server-side vs client-side vs kernel, what each one actually detects, the leak problem nobody mentions, and how to choose. Author's note: I help build BlackGuard, one of the anti-cheats discussed below. I've tried to keep this genuinely balanced, including BlackGuard's real trade-offs, because a buyer's guide is only useful if it's honest. Verify current pricing before you buy; this space changes fast.

Your server just got hit

Someone spawned a few million in cash, teleported across the map, and now your Discord is on fire. You go looking for an anti-cheat and every website says the same three things: "advanced detection," "trusted by thousands," "99.9% protection." None of that tells you what you actually need to know. So here's the real breakdown, what these tools detect, what they cost, and the one architectural question that decides everything.

First: where does the anti-cheat actually run?

This is the question nobody explains, and it determines what a tool can and can't catch. There are three broad approaches:

  • Client-side, code runs on the player's machine. It can see injected mod menus, Lua executors, ESP overlays, even memory readers. Powerful, but the detection code lives on the cheater's computer, so it can be reverse-engineered and leaked.
  • Server-side, detection runs entirely on your server. It watches what reaches the server, impossible movement, teleports, injected money, unrecognized resources, and there's nothing on the client to leak or bypass. The trade-off: a pure server-side tool generally can't see external/out-of-process cheats (e.g. DMA hardware readers) that never touch the server.
  • Kernel-level, a driver runs deep in the player's OS. Maximum visibility, maximum intrusion, and the FiveM community pushes back hard on software that digs that deep (false positives, compatibility, trust).

Hold onto that framing. Every product below is really just a set of choices along this spectrum. We go deeper in server-side vs client-side.

The leak problem (the part the marketing skips)

FiveM anti-cheats get leaked and decrypted on cheat forums constantly. When a cheat developer can read your detection code, they build targeted bypasses, so a leaked anti-cheat's effectiveness decays over time. Several of the most popular client-side products have had their full source (sometimes including the admin panel) reported put up for sale on leak forums, occasionally for less than one month's subscription. That doesn't make them worthless, but it's a real factor the "trusted by thousands" badge won't tell you. This is the single strongest argument for server-side detection: there's no client code to leak in the first place. More on which systems this has hit in our leaked FiveM anti-cheats guide.

The contenders (honest rundown)

Competitor pricing re-verified as of August 24, 2026 where vendor sites were reachable (blocked vendors hold their July 24, 2026 verified prices; see each comparison page for the dated breakdown). "Claims" = the vendor's own marketing numbers; "reported" = stated by multiple third-party comparison guides. Verify current pricing and claims yourself before buying.

FiveGuard

€45/mo · €125 lifetime

The most name-recognized option; its heuristic engine is genuinely good at catching "unnatural" behavior (impossible speed, zero-damage). Client + server, with a local per-server HWID system. Its source has been reported leaked on forums, and enough free clones reference its architecture that you'll see them on GitHub.

Strong brand, mature detection, but the leak matters.

WaveShield

€50/mo · €100/3mo · €250 lifetime

The priciest monthly option here. Broad coverage (aimbot, triggerbot, speed, teleport, godmode, ESP). Markets a "99.9% detection rate" and 15,000+ servers, the 99.9% figure is unverifiable and widely debunked (no anti-cheat catches 99.9% of everything). Its full source and panel have been reported for sale on leak forums.

Broad, but bold claims and a compromised codebase.

Raven

$20/mo · $100 lifetime

One of the more technically ambitious: dual client + server, explicitly covering internal cheats, external memory readers, and DMA hardware cheats, a category most tools ignore. Markets an AI system ("Raven Mind"), standalone, all-framework, ~2-minute install.

If catching external/DMA hardware cheats is your priority, this is a serious option.

Fiveuxe

from $39/mo · no free trial

The premium, surveillance-first play: an always-on global ban network across 100+ servers, an AI co-pilot, and live screen-streaming. (Despite that deep-monitoring posture, Fiveuxe's own site states it uses no kernel driver, no launcher, and no client install.) The always-on global network means a single false positive can blacklist a legitimate player across every server in it, and the live screen-watching is exactly the intrusion many communities push back on. (See our BlackGuard vs Fiveuxe breakdown.)

Elite and aggressive; weigh the surveillance and the global-ban risk.

FiniAC

from €34.99/mo

Around since 2018, monitoring-focused: livestream up to 16 players with audio, a recursive ban system, a TrustScore engine, and a full REST API. Worth knowing: the cheapest plan doesn't include aimbot detection, that's gated behind a higher tier.

Great for large, well-staffed RP communities; feature-gated for everyone else.

PhoenixAC

$35 one-time (30 days) · $235 lifetime

Not a subscription. Its selling point is a cloud panel (ban, kick, screenshot, configure from a browser) with event protection, anti-VPN, Steam age checks, and a malicious-player database. All features on all plans.

Clean model if you prefer one-time licensing.

AnvilAC

— · no public pricing listed

Configurable detections, web + in-game admin panel, every feature on every plan. Their own site publishes no pricing (checked August 25, 2026), so cost is quote-only.

Functional and simple to set up; pricing requires contacting them.

PegasusAC

€15.47/mo · €23.80/3mo · €83.30 lifetime (VAT incl.)

A paid, screenshot-focused option: anti-spoof, event protection, AI screenshot analysis. Needs real configuration time to avoid false bans, and can't fully stop HWID spoofing.

A capable, affordable screenshot-centric pick if you'll put in the setup work.

BlackGuard

$20-$150/mo · 7-day trial · 14-day money-back

Disclosed conflict of interest aside, here's the honest placement: it's pure server-side with no kernel driver, running a three-layer engine, rule-based auto-banning for impossible actions (speed, teleport, impossible movement), AI behavioral analysis, and a Vision layer that flags visual aimbot/ESP. Three deliberate design choices: the AI flags for human review rather than auto-banning (so it doesn't nuke legit players); an opt-in cross-server ban network that's off by default and only propagates physically-impossible auto-bans, matched by player account rather than hardware and revocable everywhere in one click; and every detection ships on every plan, tiers scale by server size and support, not by what you're protected against. Its Vision layer analyzes only visual overlays and auto-deletes captured images after 14 days. The honest trade-off: being pure server-side, it deliberately doesn't chase external memory readers or DMA hardware cheats the way Raven or a kernel tool does, that's the price of having nothing on the client to leak.

Built for operators who want transparent, no-kernel protection and are willing to accept that server-side scope.

What actually matters when you choose

Skip the buzzwords. Ask these:

  1. Has the source been leaked? A leaked client-side anti-cheat decays fast. Server-side designs sidestep this entirely.
  2. What does it gate behind higher tiers? If aimbot detection isn't on the plan you can afford, you're paying for incomplete protection.
  3. How does it handle false positives? Auto-banning everything feels powerful until it bans a legit whale, globally. Flag-first + easy revoke beats aggressive auto-banning for most communities.
  4. Kernel or not? Kernel-level catches more but creates real player-trust friction. Decide if your community will accept it.
  5. External/DMA cheats, do you actually face them? Most servers don't. If yours does (high-stakes competitive), you need a client/kernel tool; if not, server-side is cleaner.
  6. Is it actively maintained? An out-of-date anti-cheat is a bypassed one, regardless of who made it.

Frequently asked questions

Is a server-side or client-side FiveM anti-cheat better?

It depends on your threat model. Server-side detection runs entirely on your server, so there's no client code for cheat developers to reverse-engineer or leak, but a pure server-side tool generally can't see external, out-of-process cheats like DMA hardware readers. Client-side tools can see injected mod menus, Lua executors, and ESP overlays, but their detection code lives on the cheater's machine and can be leaked. Most servers are best served by server-side; only high-stakes competitive servers facing hardware cheats need client or kernel coverage.

Which FiveM anti-cheats have been leaked?

FiveM anti-cheats are leaked and decrypted on cheat forums regularly. Several of the most popular client-side products have had their full source, sometimes including the admin panel, reported put up for sale on leak forums, occasionally for less than a month's subscription. A leaked client-side anti-cheat decays over time because cheat developers can read the detection code and build targeted bypasses. Server-side designs sidestep this entirely: there's no client code to leak.

Do I need a kernel-level anti-cheat for FiveM?

Usually not. Kernel-level drivers give maximum visibility but also maximum intrusion, and the FiveM community pushes back hard on software that digs that deep, over false positives, compatibility, and trust. Kernel or client-side coverage mainly matters if you run a high-stakes competitive server that actually faces external or DMA hardware cheats. Most servers don't, and a server-side tool is cleaner for them.

What matters most when comparing FiveM anti-cheats?

Match the trade-offs to your server rather than chasing buzzwords. Ask: has the source been leaked; what does it gate behind higher tiers (aimbot detection is sometimes not on the cheapest plan); how does it handle false positives (flag-first with easy revoke beats aggressive auto-banning for most communities); is it kernel-level or not; do you actually face external or DMA cheats; and is it actively maintained. An out-of-date anti-cheat is a bypassed one.

How much does a FiveM anti-cheat cost?

Prices range from free to around €50 per month, with several vendors also offering one-time lifetime licenses. BlackGuard runs $20 to $150 per month with a 7-day trial and a 14-day money-back guarantee; core detections ship on every plan and the vision layer is on Pro and above, with tiers sized by server capacity and support.

Bottom line

There's no single "best", there's best for your situation:

  • Facing hardware/DMA cheats on a competitive server? A dual + DMA tool (like Raven) or a kernel tool earns its keep.
  • Large RP community with dedicated staff? A monitoring-heavy or network tool may be worth the cost and intrusion.
  • Want transparent, no-kernel, server-side protection with nothing to leak, and don't need DMA coverage? That's BlackGuard's lane, and the design is built around it.
  • On a tight budget? PegasusAC's 3-month term (€23.80, VAT included) is the value pick among paid options, or try a well-configured free option.

Whatever you pick: check that it's actively maintained, layer it with server-side validation and a whitelist, and don't trust any "99.9%" badge. The right anti-cheat is the one whose trade-offs match your server, not the one with the boldest landing page. For the architecture-first breakdown see our best FiveM anti-cheat guide, what these tools actually cost, how anti-cheat affects server performance, or BlackGuard pricing (core detections on every plan, the vision layer on Pro and above). Full disclosure again: I help build BlackGuard; I've tried to keep this fair, verify current pricing yourself before buying.

Transparent, no-kernel, server-side protection

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