How to Stop Susano on Your FiveM Server
If Susano is hitting your server, the instinct is to look for a tool that "detects Susano." That's a losing game — named menus update, rename, and re-obfuscate faster than any signature list keeps pace with. You stop it by catching what it makes a player do on your server, and — since Susano specifically markets a built-in hardware-ID spoofer for players who come back after a ban — by catching the ban-evasion that follows. Here's how both work, and where the honest limits are.
What Susano is (as search-intent context only)
Susano is one of the more heavily-marketed paid FiveM mod menus, referenced across a large Discord community and sold on the same bundle-of-cheats model as other menus — movement and combat behaviors, visual overlays, resource injection, plus a hardware-ID spoofer as a named selling point. We're not covering how to use it or linking to it; the name matters here only because it's what server owners search for. What actually matters for detection is the same as any other menu: the behavior it produces on your server.
The new part: it sells a HWID spoofer, and that's the wrong thing to fear alone
A built-in hardware-ID spoofer is Susano's headline pitch to banned players — make a new account, spoof the hardware tokens, walk back in. BlackGuard's answer is live, validated HWID-evasion detection paired with the Linked Accounts panel: when a previously-banned player's hardware tokens reappear on a new account, BlackGuard detects the match (requiring two or more real hardware tokens — spoofable fallbacks are never counted alone) and surfaces it for the server owner to review. It doesn't silently auto-ban the new account on that signal; the owner decides. It's the first time our HWID capability answers a named cheat's specific selling point directly — see the full breakdown on HWID bans & ban evasion.
How BlackGuard catches what Susano does
- Injected / unknown resources → flagged for review. When a menu loads something outside your known resource set, it's surfaced as an unknown resource and flagged for a human to review — not auto-banned, so a mislabeled legitimate resource is never a false ban.
- Physically-impossible behavior → auto-banned. Speed hacks, teleporting, and impossible weapon-damage are measured server-side on deterministic thresholds far above real play — a legit player can't trigger them.
- Aimbot, ESP, no-clip, god-mode → optional Vision add-on (Pro tier and up). The visual overlays a menu enables are handled by Vision, which analyzes the rendered screen and flags for review, never auto-bans.
- Money and item exploits → flagged for review. If the menu is used to spawn cash or duplicate items, economy abuse on ESX and QBCore is flagged for you to decide on.
- Comes back on a new account after a ban → flagged for review. A repeated hardware-token match surfaces the new account in your Linked Accounts panel so you decide, rather than letting the same player quietly walk back in.
The honest limits
We'd rather tell you where this stops than oversell it:
- Spoofing raises the cost of evasion — it isn't a wall. A determined cheater with a spoofer can eventually get a fresh hardware fingerprint through. What HWID-evasion detection stops cold is the casual re-entry; it doesn't claim to be unbeatable, and no honest product does.
- No named-signature detection. If you want a tool that promises "blocks Susano specifically by name," that promise breaks on the menu's next update — we don't make it.
- No external / DMA / out-of-process detection claim. A cheat that runs entirely out-of-process and never produces server-observable behavior or a hardware-token match is not something BlackGuard claims to catch.
- No detection-rate percentage. Some competitors publish a fabricated-sounding figure for how much they catch; we don't answer that with a number of our own — the verifiable thing is the exact flag/auto-ban split stated above, not a percentage no one can check.
Practically: run a server-side anti-cheat so there's nothing on the client for a menu to disable, keep detection flag-first so loyal players aren't caught in a false ban, and review Linked Accounts regularly so ban-evaders don't quietly resettle. See the full approach on stopping mod menus in general, or compare anti-cheats. It's $20/mo with a 7-day trial and a 14-day money-back guarantee (pricing).
FAQ
Can an anti-cheat detect Susano specifically?
BlackGuard doesn't hunt Susano — or any menu — by name or a fixed signature. Named menus rename, re-obfuscate, and update on a schedule no signature list keeps pace with. Instead BlackGuard catches what using one makes a player do on your server: an injected/unknown resource is flagged for review, physically-impossible movement or weapon-damage is auto-banned, and — if the banned player resurfaces on a new account — a repeated hardware-token match is flagged in the Linked Accounts panel. None of that depends on knowing the tool's name.
Susano markets a built-in HWID spoofer — does that beat BlackGuard?
No system, including BlackGuard, claims a spoofer is unbeatable. What a hardware-ID spoofer does is randomize the tokens an anti-cheat reads, which is exactly why BlackGuard requires two or more real hardware tokens to call a match (spoofable fallbacks are never counted) rather than trusting one signal. That raises the cost of evasion and catches un-spoofed or lazy re-entries — a determined spoofer may still get a fresh fingerprint through. We don't sell it as a wall, because it isn't one.
Does BlackGuard auto-ban on a HWID match?
No. A hardware-token match flags the new account in the Linked Accounts panel for the server owner to review — it never auto-bans on its own. The owner sees the shared-token count behind the match and decides: ban or clear. Only physically-impossible behavior (speed, teleport, impossible weapon-damage) is ever auto-banned, on deterministic thresholds a legitimate player can't trigger.
Is a claimed 99%+ detection rate for named cheats real?
We don't publish a detection-rate percentage for Susano or any other named product, and we're skeptical of anyone who does — there's no independent way to verify a number like that against a private cheat's private update cadence. What's verifiable is the behavior we act on: the exact thresholds and flag/auto-ban split are stated on this page and hold regardless of which menu produced the behavior.
Do my players need to install anything to be protected from Susano?
No. BlackGuard runs server-side — there's nothing on a player's machine for it to disable, and nothing client-side for a menu to interfere with. You add the resource to your server; detection runs from there.
Stop the menu and the ban-evasion that follows
$0 today · then $20/mo · cancel anytime