Legal Policies

Detection Coverage

Last Updated: June 9, 2026. This document describes the categories of unauthorised client behaviour and server-side abuse that BlackGuard is designed to identify and report to server operators. Detection results are surfaced to the operator, who retains sole authority over enforcement decisions. BlackGuard does not issue bans directly — all actions are taken by the server operator.

1. Visual Enhancement Tools

Unauthorised modifications that alter the client's rendering pipeline to expose information not visible under normal gameplay conditions.

Detection note: When behavioural analysis flags a player for suspected use of visual tools or performance-assist software, BlackGuard may capture a screenshot of the game window/render output as supporting evidence. Screenshots capture only the game render — never the player's desktop, other applications, browser windows, or personal files. Images are processed by automated systems, retained for a maximum of 14 days, then permanently deleted. See our Privacy Policy §11 for full details.

VariantDetection MethodEnforcement Signal
Through-wall entity rendering (ESP)Behavioural anomalyFlag / Ban
Player skeleton / bone overlaysClient integrity checkFlag / Ban
Extended draw-distance bypassesSignature scanFlag
Radar / minimap manipulationBehavioural anomalyFlag

2. Performance Assist Modifications

Unauthorised tools that alter aiming, weapon handling, or movement mechanics to provide an unearned competitive advantage.

VariantDetection MethodEnforcement Signal
Aim-assist injectorsBehavioural anomalyFlag / Ban
Recoil and spread suppressionSignature scanFlag / Ban
Trigger-action automationBehavioural anomalyFlag
No-clip / movement speed modificationVelocity anomaly detectionFlag / Kick / Ban

3. Economy and Resource Manipulation

Unauthorised modifications that create, duplicate, or otherwise illegitimately alter in-game assets and resources.

VariantDetection MethodEnforcement Signal
Currency / item spawningEvent integrity checkFlag / Ban
Inventory duplication exploitsServer-side delta validationFlag / Ban
Entity / vehicle spawning outside permitted contextEvent integrity checkFlag / Kick

4. Client Integrity Violations

Indicators that a client's game files, runtime environment, or process memory have been altered or accessed by unauthorised software.

VariantDetection MethodEnforcement Signal
Injected DLL / module presenceClient integrity checkFlag / Ban
Modified game file signaturesSignature scanFlag / Ban
Debugger / analysis tool attachmentClient integrity checkFlag / Ban
Memory-resident code execution outside game contextBehavioural anomalyFlag / Ban

5. Identity Manipulation

Attempts to obscure or replace hardware and software identifiers to evade existing bans or misrepresent a client's true identity.

VariantDetection MethodEnforcement Signal
Spoofed hardware token presentationHWID cross-referenceFlag (soft) / Ban
HWID cycling across sessionsToken overlap analysisFlag
License key sharing across different hardwareHWID cross-referenceFlag

Note: HWID overlap detections resulting from shared hardware (LAN environments, shared households) are surfaced as soft flags for operator review — not automatic bans. Final enforcement decisions always rest with the server operator.

6. Server-Side Abuse

Actions originating from a connected client that are designed to degrade server performance, disrupt other players, or bypass server-authorised game logic.

VariantDetection MethodEnforcement Signal
Explosion / event floodingEvent rate analysisKick / Ban
Entity spawning beyond server limitsEvent integrity checkKick / Ban
Unauthorised resource triggeringEvent integrity checkFlag / Kick
Forced-disconnect attacks on other playersEvent rate analysisKick / Ban

7. Behavioural Anomaly Detection

Statistical and rule-based analysis of player behaviour patterns that deviate from what is physically or mechanically possible within normal gameplay.

SignalDetection MethodEnforcement Signal
Impossible movement velocityVelocity anomaly detectionFlag / Kick / Ban
Teleportation eventsPosition delta analysisFlag / Kick
God-mode / invincibility indicatorsBehavioural anomalyFlag / Ban
Sustained statistically improbable accuracyBehavioural baseline deviationFlag

Enforcement Actions

Detection events are reported to the server operator via the BlackGuard dashboard. Operators control all enforcement actions for their server. The following actions may be taken by the operator in response to detection signals:

  • Flag — Detection logged for operator review. No immediate action taken against the player.
  • Kick — Player is removed from the server immediately. They may reconnect unless a ban is also issued.
  • Ban — Player is prevented from reconnecting. Ban is recorded by license and hardware identifier.

BlackGuard does not operate a global ban list. Bans are scoped to the server where they were issued. Operators retain full control over their ban records, including the ability to revoke bans via the dashboard.

Detection Disputes

All enforcement decisions are made by the server operator. If you believe a detection or ban was issued in error, contact the administrator of the game server where the restriction was applied. BlackGuard can provide detection logs to operators upon request to support their review process.

For questions about BlackGuard's detection capabilities as a server operator, contact us at support@blackguardac.com.

Coverage scope is subject to change as BlackGuard is updated. Detection capabilities listed represent categories actively monitored — not an exhaustive enumeration of every detection signature.

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