Anti-Cheat for Standalone & Custom FiveM Servers

Not running ESX or QBCore? BlackGuard's core detection is framework-agnostic — it works on server-observed gameplay, not framework internals, so it protects a standalone or fully-custom FiveM server just like it does a framework one. No framework, no database, no hard dependencies, and most servers are protected in under five minutes.

Why a standalone server still needs an anti-cheat

Running custom code doesn't make you a smaller target — any public FiveM server attracts aimbotters, menu users, and griefers regardless of framework. And because a standalone build is bespoke, there's rarely an off-the-shelf protection layer for it. A framework-agnostic, server-side anti-cheat is exactly the right fit: it doesn't care how your server is built, only what's happening in-game.

What you get on standalone — and the one thing you don't

  • Auto-ban for the physically-impossible. Speed hacks, teleport, and impossible weapon-damage — banned automatically.
  • Resource injection flagged for review. Unknown injected resources are surfaced to your team, not auto-banned.
  • Optional Vision add-on for visual cheats (aimbot / ESP) — flagged for review, never an auto-ban.
  • Server-side — nothing to leak, no client resource to decompile or bypass.
  • The one thing you don't: economy / money-exploit detection. It watches a framework's money events, which only exist on ESX and QBCore — a standalone server has no framework money layer to watch, so it simply doesn't apply. You still get everything above.

Set up on a standalone server in under 5 minutes

Drop in two resources, set your license key in server.cfg, and restart — no framework, no database. Full walkthrough → Installation guide.

Running a framework instead?

On ESX or QBCore you also get economy/money-exploit detection. See Anti-Cheat for ESX, for QBCore, or for QBox; compare options on the best FiveM anti-cheat guide or see pricing.

FAQ

Does BlackGuard work on a standalone FiveM server?

Yes. BlackGuard's core detection works on server-observed gameplay (position, movement, damage), not on any framework's internals — so it runs the same on a standalone or custom server as it does on ESX or QBCore. No framework required, no database, no hard dependencies.

Do I get economy / money-exploit detection on a standalone server?

No, and we won't pretend otherwise. Economy-anomaly detection watches a framework's money events, which only exist on ESX and QBCore. A standalone server has no framework money layer to watch, so economy detection doesn't apply — you still get the full core detection (speed, teleport, impossible-damage auto-bans, resource-injection flags, and the optional Vision layer).

Will it false-ban players on my custom server?

No. Only physically-impossible events — speed hacks, teleport, and impossible weapon-damage — trigger an automatic ban. Anything softer is flagged for your team to review, so a legitimate player is never banned on a guess, framework or not.

Does BlackGuard need any specific resources or a database?

No. BlackGuard installs as two server-side resources and never touches a database. Set your license key in server.cfg and restart — that's it, on standalone or any framework.

Does it catch aimbot and ESP on a standalone server?

Visual cheats — aimbot and ESP overlays — are covered by the optional Vision add-on, which analyzes the rendered screen and flags matches for review (never an auto-ban). It's framework-independent, so it works the same on standalone. Cheats that render nothing on screen need other detection; no anti-cheat catches 100%.

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